Dan incorporated his interest in structural engineering and architectural visualization into his procedural city builder asset that he created while working for Side Effects Software. On their behalf, Dan taught a seminar involving CG Architecture at ACM Siggraph's 34th annual computer graphics conference. Dan's algorithmic method for the generation of procedural urban environments was demonstrated to Pixar Animation Studios. Click here for the files.
The idea behind this project was to enable non-technical people to draw cities in 3D modeling software by simply drawing curves:
After the user has drawn a city, creating a beautiful render is a breeze: